Hi, I'm Fred Galpern
Game Studio Director | Executive Producer
I've shipped games on disc, in app stores, and in toy aisles. Over 28 years I've led teams of 75, managed $22M budgets, and built a mobile studio from scratch that reached profitability in 18 months and grew to 50M installs. Equally strong in creative direction and product strategy, I translate between engineers, designers, marketers, and executives from concept to launch to live ops.

Featured Projects
Here are three projects I'm proud to have worked on. Each project showcases my skills in leadership, development, and problem-solving.




PC Game

PC Game

Animated TV Show

PC Game

Dinosaur Digs

Marine Mania

Complete Collection

PC Game

Endangered Species

African Adventure

Dino Danger

Ultimate Collection

Wii + PC Game

Rock Band 2
Game Controller

iOS Game Controller

iOS Game Controller

iOS Game Controller

The Ultimate DJ
Hardware + Game

Game App

Game App

Game App

Game App

Game App

Word Search
Game App
Resume
Over 28 years of experience leading cross-functional teams and delivering successful game products.
Download Full ResumeCommunity Specialist
Apple
January 2026 to Present
- Promoted to full-time Community Specialist role, deepening consumer insight and product empathy through daily direct customer engagement.
- Represent Apple as a brand ambassador while translating front-line customer intelligence into stronger creative and production leadership.
- Build cross-functional relationships that inform product strategy and user experience instincts.
Specialist (contract)
Apple
July 2025 to January 2026
- Delivered hands-on consumer experience representing Apple, developing product empathy and direct consumer insight through daily customer engagement.
- Guided customers through the full sales journey to find custom solutions.
- Assisted customers beyond sales with setup, troubleshooting, and device protection.
Executive Producer (consultant)
Tricky Fast Studios, LLC
January 2025 to July 2025
- Led business development for independent game studio focused on mobile, PC, and web.
- Created and delivered pitches for multiple original titles, generating interest from major publishers.
- Managed cross-functional teams across design, engineering, and art to drive innovation in game development.
Director of Digital Games
PuzzleNation
March 2013 to August 2024
- Founded mobile puzzle game studio and grew to profitability in 18 months.
- Grew studio from 0 to $2M ARR; delivered 12 word puzzle titles achieving a 4.7 star average and 50M installs.
- Reduced cost per install by 35% and doubled daily active users in 6 months.
- Negotiated featured placements in major app stores to triple organic installs during campaigns.
- Managed $1M annual marketing budget.
Executive Producer (consultant)
Hasbro | Harmonix Music
May 2014 to September 2017
- Directed cross-company integration for DropMix tabletop hardware and software game app.
- Shipped on schedule, 250k units Year 1, CES 2017 Gaming honoree.
- Coordinated 40-person external dev team and internal toy division on My Little Pony mobile game app, increased D30 retention.
- Mentored junior PM cohort, instituted agile rituals that cut iteration cycle time.
Executive Producer | Senior Product Manager
ION Audio (inMusic)
January 2009 to January 2013
- Launched iCade controller with ThinkGeek & Apple retail, 50k units sold Q1; grew library to 500+ titles in under two years.
- Drove $22M DJ rhythm game (Xbox 360, PS3, PC, iOS) from concept to publisher greenlight.
- Introduced portfolio strategy delivering 16 new hardware SKUs and boosting division annual revenue for 3 consecutive years.
Lead Producer | Art Manager
Blue Fang Games
March 2002 to January 2009
- Led team of 50 creators in design, development and shipping of Zoo Tycoon 2 (Wii/PC/DS) with $16M budget; 2M franchise units sold.
- Created proprietary task tracking and approval system, increased sprint velocity, licensed system to Epic & Harmonix.
- Managed publisher relationships with Microsoft and THQ, achieving 100% on time milestone acceptance.
Bachelor of Fine Arts | Illustration
The University of the Arts
Special focus on Animation.
Philadelphia, PA
Certificate | Introduction to Artificial Intelligence
IBM
Comprehensive overview of AI, machine learning, and LLMs.
September 2024
Expertise
Tools & Tech
Time Magazine Top 10 Gadgets 2011
iCade
Best of CES 2011
iCade
CES 2017 Gaming Honoree
DropMix
Early Career
- Producer | Looking Glass Studios | 01/1998 to 03/2000 | PC and console game development team lead on System Shock 2 and Thief.
Teaching
- Instructor | Rhode Island School of Design (RISD) | 01/2016 to Present | Digital Art Software
Get in Touch
Have a project in mind, a question, or just want to connect? Feel free to reach out!