Hi, I'm Fred Galpern

Game Studio Director | Executive Producer

I've shipped games on disc, in app stores, and in toy aisles. Over 28 years I've led teams of 75, managed $22M budgets, and built a mobile studio from scratch that reached profitability in 18 months and grew to 50M installs. Equally strong in creative direction and product strategy, I translate between engineers, designers, marketers, and executives from concept to launch to live ops.

Professional photo of Fred Galpern

Featured Projects

Here are three projects I'm proud to have worked on. Each project showcases my skills in leadership, development, and problem-solving.

Daily POP Crosswords
Daily POP Crosswords
A video game app for iOS, Android and desktop. Featuring the bestelling Penny Press and Dell Magazines puzzle editors.
Vision
Concept
Design
Marketing
Live Ops
Dropmix
Dropmix
Play music like never before! This fast paced music mixing game gives you a new way to collect, discover and combine favorite tracks.
Gameplay
Scheduling
Marketing
Consultation
iCade
iCade
The first ever iOS game controller. Features an 8 way joystick, digital buttons, and connects via Bluetooth for arcade style gaming.
Vision
Product Management
Design
Marketing
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Thief Gold
PC Game
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System Shock 2
PC Game
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Action Man
Animated TV Show
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Zoo Tycoon
PC Game
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Zoo Tycoon
Dinosaur Digs
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Zoo Tycoon
Marine Mania
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Zoo Tycoon
Complete Collection
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Zoo Tycoon 2
PC Game
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Zoo Tycoon 2
Endangered Species
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Zoo Tycoon 2
African Adventure
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Zoo Tycoon 2
Dino Danger
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Zoo Tycoon 2
Ultimate Collection
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World of Zoo
Wii + PC Game
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Drum Rocker
Rock Band 2
Game Controller
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iCade
iOS Game Controller
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iCade Mobile
iOS Game Controller
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iCade Core
iOS Game Controller
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Scratch:
The Ultimate DJ
Hardware + Game
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My Little Pony
Game App
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Daily POP Crosswords
Game App
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Daily POP Puzzles
Game App
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Daily POP Crosswords
Game App
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Penny Dell Sudoku
Game App
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Penny Dell
Word Search
Game App

Resume

Over 28 years of experience leading cross-functional teams and delivering successful game products.

Download Full Resume
Professional Experience

Community Specialist

Apple

January 2026 to Present

  • Promoted to full-time Community Specialist role, deepening consumer insight and product empathy through daily direct customer engagement.
  • Represent Apple as a brand ambassador while translating front-line customer intelligence into stronger creative and production leadership.
  • Build cross-functional relationships that inform product strategy and user experience instincts.

Specialist (contract)

Apple

July 2025 to January 2026

  • Delivered hands-on consumer experience representing Apple, developing product empathy and direct consumer insight through daily customer engagement.
  • Guided customers through the full sales journey to find custom solutions.
  • Assisted customers beyond sales with setup, troubleshooting, and device protection.

Executive Producer (consultant)

Tricky Fast Studios, LLC

January 2025 to July 2025

  • Led business development for independent game studio focused on mobile, PC, and web.
  • Created and delivered pitches for multiple original titles, generating interest from major publishers.
  • Managed cross-functional teams across design, engineering, and art to drive innovation in game development.

Director of Digital Games

PuzzleNation

March 2013 to August 2024

  • Founded mobile puzzle game studio and grew to profitability in 18 months.
  • Grew studio from 0 to $2M ARR; delivered 12 word puzzle titles achieving a 4.7 star average and 50M installs.
  • Reduced cost per install by 35% and doubled daily active users in 6 months.
  • Negotiated featured placements in major app stores to triple organic installs during campaigns.
  • Managed $1M annual marketing budget.

Executive Producer (consultant)

Hasbro | Harmonix Music

May 2014 to September 2017

  • Directed cross-company integration for DropMix tabletop hardware and software game app.
  • Shipped on schedule, 250k units Year 1, CES 2017 Gaming honoree.
  • Coordinated 40-person external dev team and internal toy division on My Little Pony mobile game app, increased D30 retention.
  • Mentored junior PM cohort, instituted agile rituals that cut iteration cycle time.

Executive Producer | Senior Product Manager

ION Audio (inMusic)

January 2009 to January 2013

  • Launched iCade controller with ThinkGeek & Apple retail, 50k units sold Q1; grew library to 500+ titles in under two years.
  • Drove $22M DJ rhythm game (Xbox 360, PS3, PC, iOS) from concept to publisher greenlight.
  • Introduced portfolio strategy delivering 16 new hardware SKUs and boosting division annual revenue for 3 consecutive years.

Lead Producer | Art Manager

Blue Fang Games

March 2002 to January 2009

  • Led team of 50 creators in design, development and shipping of Zoo Tycoon 2 (Wii/PC/DS) with $16M budget; 2M franchise units sold.
  • Created proprietary task tracking and approval system, increased sprint velocity, licensed system to Epic & Harmonix.
  • Managed publisher relationships with Microsoft and THQ, achieving 100% on time milestone acceptance.
Education

Bachelor of Fine Arts | Illustration

The University of the Arts

Special focus on Animation.

Philadelphia, PA

Certificate | Introduction to Artificial Intelligence

IBM

Comprehensive overview of AI, machine learning, and LLMs.

September 2024

Skills & Tech

Expertise

Game Production
Live Ops
P&L Ownership
Product Strategy
User Acquisition
AI Integration
Agile/Scrum

Tools & Tech

Unity
JIRA
Figma
Adobe CC
Taskmaster
Claude
Gemini
iOS/Android
Console Hardware
Awards

Time Magazine Top 10 Gadgets 2011

iCade

Best of CES 2011

iCade

CES 2017 Gaming Honoree

DropMix

Additional Experience & Teaching

Early Career

  • Producer | Looking Glass Studios | 01/1998 to 03/2000 | PC and console game development team lead on System Shock 2 and Thief.

Teaching

  • Instructor | Rhode Island School of Design (RISD) | 01/2016 to Present | Digital Art Software

Get in Touch

Have a project in mind, a question, or just want to connect? Feel free to reach out!

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