Hi, I'm Fred Galpern
Producer | Product Manager
Over 15 years leading cross functional teams, delivering successful mobile, console and hardware game products. Skilled in combining creative direction with emerging technology to build products that perform. Experience managing remote teams, growing live ops KPI's, and guiding projects from concept through launch.

Featured Projects
Here are three projects I'm proud to have worked on. Each project showcases my skills in leadership, development, and problem-solving.




PC Game

PC Game

Animated TV Show

PC Game

Dinosaur Digs

Marine Mania

Complete Collection

PC Game

Endangered Species

African Adventure

Dino Danger

Ultimate Collection

Wii + PC Game

Rock Band 2
Game Controller

iOS Game Controller

iOS Game Controller

iOS Game Controller

The Ultimate DJ
Hardware + Game

Game App

Game App

Game App

Game App

Game App

Word Search
Game App
Resume / CV
A detailed overview of my professional journey, skills, and educational background.
Download Full ResumeExecutive Producer
Tricky Fast Studios, LLC
January 2025 to present
- Lead virtual game studio business development lead for mobile, PC, and web projects.
- Create pitch materials and delivery on multiple game titles, resulting in interest from major publishers.
- Collaborate with cross functional teams to drive innovation and creativity in game development projects.
Director of Digital Games
PuzzleNation (part of Penny Press & Dell Magazines)
February 2013 to August 2024
- Founded mobile puzzle game app studio and grew to profitability in 18 months.
- Managed P&L, hiring, and product roadmaps.
- Reduced cost per install by 35% and doubled daily active users in 6 months.
- Delivered 12 word puzzle titles, achieving 4.7 star average and 50M installs.
- Negotiated featured placements in major app stores to triple organic installs during campaigns.
- Managed $1M annual marketing budget.
Producer (consultant)
Hasbro | Harmonix
January 2015 - July 2017
- Directed cross company integration for DropMix tabletop hardware and software game app.
- Shipped on schedule, 250k units Year 1, CES 2017 Gaming honoree.
- Coordinated 40 person external dev team and internal toy division on My Little Pony mobile game app, increased D30 retention.
- Mentored junior PM cohort, instituted agile rituals that cut iteration cycle time.
Executive Producer & Product Manager
ION Audio (part of inMusic)
January 2009 - January 2013
- Launched iCade controller with ThinkGeek & Apple retail, 50k units sold Q1.
- Lead development of $22M DJ rhythm game (Xbox 360, PS3, PC, iOS) from concept to publisher greenlight.
- Introduced portfolio strategy delivering 16 new hardware SKUs.
- Increased annual revenue results for 3 consecutive years.
Senior Producer | Art Director
Blue Fang Games
March 2002 - January 2009
- Built & lead a team of 50 in design, development and shipping on Zoo Tycoon 2 (Wii/PC/DS).
- Owned a $16M budget, task scheduling with a result of over 2M franchise units sold.
- Created proprietary task tracking and approval system, increased sprint velocity, licensed system to Epic & Harmonix.
- Managed publisher relationships with Microsoft and THQ, achieving 100% on time milestone acceptance and payment.
BFA in Illustration, special focus on Animation
The University of The Arts
Recipient of The Harriet Hughes Award for Most Realistic Illustration.
Games
Tools & Methodologies
Courses
Schools
- Producer | Hasbro | 01/2000 to 03/2002 | Fantasy Factory team lead for game, TV and film projects.
- Producer | Looking Glass Studios | 01/1998 to 03/2000 | PC and mobile game development team lead.
- Instructor | Rhode Island School of Design (RISD) | 02/2016 to Present | Digital art software teacher.
- Instructor | Northeastern University | 09/2006 to 05/2009 | Digital arts and game development teacher.
Get in Touch
Have a project in mind, a question, or just want to connect? Feel free to reach out!